In the brief period before TI3 begins, I thought this would be a good opportunity to interject some levity in the form of a cautionary tale.
About two weeks ago on the Dev forums, a thread was posted:
Just deleted dota2.
Today I’ve played 8 games, all have been reported in the One-sided match making.
We just played a game in which we were a stack or 4 players
2x 1200 + 1400 + 1500 wins
The MM decided to give us a 5th player with 500 wins, who fed an anti-mage and gave him a 12 min battle furry
( unwinnable game )
That was the last straw, I can’t continue to play a broken game, I get zero enjoyment from playing it cuz of the MM.
Really incapable developers … really really braindead people. Even a simple “learning algorithm” would do a much better job than what is currently implemented.
Praise the lord every day that you’ve been born in the US, cuz I can assure you that with this quality of product in eastern Europe you would get fired in the 2nd week.
2 years you can’t produce a working solution … 2 years …
Of course there are calls for the OP to provide the match ID of the game so that everyone can see this trainwreck of a game that finally caused him to break down and give up on Dota2 forever. And he, of course, does not. Everything would have ended there if it were not for one intrepid forum poster who dug up the OP’s Dotabuff profile using his post history. As it turns out, the actual match replay had a very different story to tell.
It’s this Match:
The OP is WD
The solo guy is Clinkz
A brief summary:
-1:00 Clinkz goes solo offlane. Buys his own pull camp wards.
0:30 Clinkz is up against AM, Distro and Dazzle
0:36 Clinkz’s pull camp ward is dewarded immediately
1:12 Clinkz’s anti-gank ward is dewarded.
2:10 AM takes FB from Clinkz. It was avoidable, but unfortunate. He went toe-to-toe with Dazzle to try to get into the XP zone, but didn’t manage to Skeleton Walk in time, before AM Blinked on him for the last hit.
4:59 After being zoned out, then chased from his tower lvl 3 Clinkz manages to deny his offlane tower. No one came to help defend.
8:15 Lvl 4 Clinkz dies to Glimpse, Kinetic Field, Sentry + AM ult.
9:01 WD, SD and SF come to help with offlane.
9:31 SD Kills AM
13:20 AM gets BF
16:15 WD gets isolated from his team on 30% HP and low mana. Seems AFK. AM tps on him and kills him.
17:18 WD gets isolated, Shackled and killed by the entire enemy team apart from AM.
22:05 WD rages in all chat with the same complaints as in the OP
22:40 WD rage quits on a 12-9 score.
and here’s the best bit
34:46 WD’s team wins 4v5, without him!
Clinkz has the 2nd highest hero damage, on the winning team, higher than the DK, the farming carry who was protected by the trilane. 2nd only to SF, the mid hero.
It’s a must watch. Very entertaining and deeply ironic.
I’m pleased that I went to the trouble to find it and it’s a great lesson about rage quitting and the irrelevance of win counts.
I get that matchmaking might be a little frustrating right now. It’s entirely possible that problems that went unnoticed during beta are suddenly much more prominent as thousands of brand new accounts are being added to the system daily with the staggered official release. But if the breaking point for your ability to put up with matchmaking is a game so lopsided in your favor that your teammates can win it 4v5 without you, what conceivable set of matches would you actually find acceptable?
Among the many possible morals for this story, my favorite is this: if you find yourself in games that tend to be stomps one way or the other, perhaps the culprit is you. You could actually be right that matchmaking is giving matches that are below your mechanical skill level because you so regularly throw winnable games at the first sign of adversity that you actively lower your MMR from where it would be otherwise. After all, it’s not matchmaking’s responsibility to determine that you’re a giant baby and coddle you accordingly. It just sees you as a terrible player who happens to get lucky, and maybe that’s not really too far from the truth.